I came across this article today that was somewhat related to Jack's research topic (in the video game aspect).
We got to talking about how violent video games affect teen behavior outside of the video game environment, and I found it kind of ironic that there are actually video games being made to combat teen depression. The video games are violence-centered, allowing teens to literally shoot down GNATS (Gloomy Negative Automatic Thoughts) which eventually become SPARX (Smart, Positive, Active, Realistic, X-factor thoughts). I for one think it sounds a bit silly, but apparently studies have shown that this game is actually pretty effective in reducing depression levels versus traditional therapy. Any thoughts?
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